Truth'sBout
A fast-paced, weighty game of True Slaughter for you and your friends!
It is very jank, but kind of fun too.
P1 Controls:
WASD : Movement | Double-Tap : Dash
[F] : Fight | [G] : Guard
P2 Controls:
Arrows : Movement | Double-Tap : Dash
[ , ] : Fight | [ . ] : Guard
Universal:
Escape / Start : Pause
Enter / Start : Start
This game supports controllers! Use a gamepad's analog stick to play in "Hyper Mode".
Status | Prototype |
Platforms | HTML5, Windows |
Rating | Rated 4.5 out of 5 stars (6 total ratings) |
Author | lintilion |
Genre | Fighting |
Tags | Local multiplayer, Multiplayer, platform-fighter, Versus |
Average session | A few seconds |
Multiplayer | Local multiplayer |
Player count | 1 - 2 |
Download
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Click download now to get access to the following files:
truthsbout.exe 36 MB
Development log
- Update - Version 1.12Nov 13, 2021
- Update - Version 1.11Nov 08, 2021
- Update - Version 1.1Nov 08, 2021
Comments
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i have an idea for an update
it's like a new map where one play spawns behind the other,and its geometry is a few platforms (or maybe buildings which would probably be better)(if there's no floor)and if one player falls the round ends. It'll be like a parkour chase. i got this idea from the really cool physics-based movement and attacks. i thought "what if i ran away against my brother" so i wrote this to share with someone. i did a bad job at explaining so change whatever if you go through with this as you wish(it's your choice anyway lmao)i also think a countdown with this mode/map would be beneficial and i come to realize that buildings would be a better location as i imagine having more fun running on buildings and avoiding bonking walls than tedious platform jumps. im not exactly sure how easy making a function camera that follows this will be but i assume that may be a major turn-off for this game which is totally understandable. also maybe the map could be procedurally generated but idk how easy that would be either. i hope you take my idea into consideration. -Josh/K4
(copied from somewhere else on this page)
huhhhhh i did have ideas after i finished it to use the combat for a more open game, perhaps a beat em up or something. i felt like the movement was the real draw, and it was what should be focused on. maybe it will be done!
im glad to here that! can't wait to see the finished product!
can you plz make an ai i have no one to play with
no sorry
whyyy :
too hard, i've never coded complicated ai before
ok sorry
no worries
there's nothing i love more than a Combat Simulation from Homie "Video Games" Boon
(it's good play it)