Postmortem, as Requested.
Wow! A whole videogame, for a little thing like this. It seems shocking, I can’t really believe it myself. I was invited to make the game for this months and months ago, and I readily accepted. I spent the next many months trying to think of what the hell I wanted to make for it! Couldn’t think of shit! I was really busy at the time too, so that affected the situation. Originally there was an idea about being a robot? While talking with my dad about it, he said I should make a game about climate change. I didn’t, but it got me thinking that it would be really funny to try and make a survival crafting game, wouldn’t it? I only had a month, but I bet I could make a small one. The ideas for the mechanics just came out of wanting to make something neat with the core of crafting and survival, it ended up a little similar to some other games I think... If I had more time I would add more silly features, or maybe I'd just sit on my ass. There's a hidden World Tendency mechanic similar to Demon's Souls. I forgot to do anything with it, so it's pretty much pointless lol. Think of it as your hero's ideology that will cover the new world.
It was a lot of fun working on this game! I don’t know how well it ended up, but it was breezy to create. It felt like a really old-fashioned form of game development to work for commission for a month like this, like how it must be to be a Spectrum developer in the 80s. I just fucked around, essentially, and followed my heart to implement as many stupid, silly little ideas I could fit in there. Since I got paid for about a weekend of work, I thought “Well after that amount it doesn’t have to be good really, it can just be whatever I want.” So, the game is kind of unpolished and very silly. Weirdly, it has a save feature though! I had a nagging thought that no one would be able to complete the game if I didn’t put one in… The ending and “meat” of reaching that ending are weird and scrappy, I tend to take a really long time to figure out a decent Point.
The character design came about because I was playing Sylvie’s games (particularly her Lime) at the time and suddenly realized I hadn’t made a game with girls in a while, and felt inspired. The rest of the art style is just how I normally do stuff, I was thinking a lot about Kero Blaster and the first stage of Gunstar Heroes though.
A friend I showed it to compared it to Takeshi’s Challenge, and I was extraordinarily flattered by that. Thank you.
Get I'm Hungry! I'm Healthy! I'm Human!
I'm Hungry! I'm Healthy! I'm Human!
This world is full of wonders. Can you see them all?
Status | Released |
Author | lintilion |
Genre | Platformer, Puzzle |
Tags | Crafting, Female Protagonist, Horror, Metroidvania, Retro |
More posts
- V1.1Sep 29, 2023
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